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        <description>Choosing and Using Games for Learning</description>
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       <dc:date>2026-04-17T09:42:20+00:00</dc:date>
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        <dc:date>2015-07-04T16:54:40+00:00</dc:date>
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        <title>7 Ways to Use Games in the Classroom</title>
        <link>https://www.magicbulletgames.minkhollow.ca/doku.php?id=bookblog:7_ways_to_use_games_in_the_classroom&amp;rev=1436028880&amp;do=diff</link>
        <description>7 Ways to Use Games in the Classroom


There are many ways to use games in the classroom. Games can be used as:

	*  Content - The content of the game directly addresses some curricular need.
	*  Example - In this case the game is being used as an example of or an artifact that supports what is being taught.</description>
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        <dc:date>2015-06-24T15:45:47+00:00</dc:date>
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        <title>Analyzing Games for Learning The Becker Lazy Test</title>
        <link>https://www.magicbulletgames.minkhollow.ca/doku.php?id=bookblog:analysing_games_for_learning_the_becker_lazy_test&amp;rev=1435160747&amp;do=diff</link>
        <description>Analyzing Games for Learning The Becker Lazy Test

Becker’s Lazy Test is something I developed some years ago as part of the 4PEG game assessment template (4PEG = 4 Pillars of Educational Games). When I am examining a game, I play it and see how far I can get without reading or learning anything. I simply follow the known mechanics (if obvious) or click randomly. If I can get to the end this way, it does NOT pass as an educational game. The easier it is to progress in the game using this strateg…</description>
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        <dc:date>2015-05-18T18:32:06+00:00</dc:date>
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        <title>DGBL Instructional Theories</title>
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        <description>DGBL Instructional Theories


This one from Chapter Three is a list of instructional theories relevant to GBL.

These are also outlined along with how they relate to GBL.

Instructional design theory came out of  synergies among learning theory, psychology, and media and communication studies. Instructional design theories are distinguished from instructional design models in that the ID theories attempt to explain what to do, whereas the instructional design models provide guidance on how to de…</description>
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        <dc:date>2015-05-18T18:32:28+00:00</dc:date>
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        <title>DGBL Learning Theories</title>
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        <description>DGBL Learning Theories


This one is a list of learning theories that are relevant to game-based learning.
In Chapter Two, each one is briefly described and it's connection to GBL is outlined.

This section will briefly explain each of the theories in the figure, and outline how it connects to DGBL. Let's first look at the major categories and how they differ.</description>
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        <dc:date>2015-05-18T13:45:09+00:00</dc:date>
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        <title>Game-Based Learning vs Game Pedagogy</title>
        <link>https://www.magicbulletgames.minkhollow.ca/doku.php?id=bookblog:game-based_learning_vs_game_pedagogy&amp;rev=1431956709&amp;do=diff</link>
        <description>Game-Based Learning vs Game Pedagogy

Digital game-based learning (DGBL) is often defined as including everything that has to do with teaching and learning using games, but the use of games for learning should really be viewed from at least two positions. One is the perspective of the learner, which considers how people learn from games, and the other is the perspective of the teacher, which looks at how we can teach with games. In this book we define digital game-based learning as referring to …</description>
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        <dc:date>2015-06-07T23:41:57+00:00</dc:date>
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        <title>Instructional Strategies for DGBL</title>
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        <description>Instructional Strategies for DGBL



This book will have an extensive set of supplementary materials, from summaries of the theories and models discussed in the book, to templates of lesson plans and teacher guides. It will also include a list of 100 or so instructional strategies that have either been designed specifically for game based learning lessons, or that have been adapted to work with games.</description>
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