Chapter 8. Designing Game Based Pedagogy

This chapter looks at game based pedagogy from the design perspective. We begin by considering who our learners are and who ‘digital natives’ really are. Then we take a second look at the teacher’s roles in GBP and what it means to enter the magic circle. We begin to look at the 'wicked problem' of creating lessons that use games and create a rough hierarchy for learning interventions which we will use to help us scope the lesson planning task. Finally we look at instructional design as it applies to DGBL and see how to leverage some ID models for our purposes.

Chapter Goals

  1. Introduction
  2. The Myth of the Digital Native
  3. Teacher Roles and the Magic Circle
  4. Beginning at the Beginning
  5. Instructional Design and Lesson Planning are Wicked Problems
  6. Instructional Design Models for DGBL