Chapter 5. A Magic Bullet

This chapter describes my Magic Bullet model for analyzing the learning in a game and how the balance of the various parts can affect the game's potential for use in a learning context. I first outline the ideal, and then go on to explain how to assess a game that deviates from the ideal.

Chapter Goals

  1. Introduction
    1. Informal Research
    2. Formal Research on Games
    3. Playing Games
    4. A Better Way
  2. The Magic Bullet Model
    1. Things We CAN Learn
    2. Things We MUST Learn
    3. External Learning
    4. Collateral Learning
    5. Variations on a Theme
  3. Magic Bullet for Education
    1. Operational Learning
    2. Educational Learning
    3. Elective Learning